The purpose of this group assignment was to demonstrate our abilities in assessing an online educational game based on its competence to assist student learning. We were told to search for the “perfect” online educational game. This portion of the assignment was time-consuming because most games did not prove to have a profound lesson. In the next class meeting, we were supposed to individually pitch our game to the rest of the group members. Once we chose a game, the obstacle continued to create a rubric with specific criteria for the game. No one in the group has experience with creating a rubric, so this was our first time. Creating the rubric itself proved to be the most challenging because we are not entirely sure what characteristics would make an impressive educational online game. As a group, we examined what we wanted to play in a student’s perspective rather than a teacher’s. However, we did not completely disregard what the teacher’s framework for what an effective game i...